mirror of
https://github.com/AlienMajik/pwnagotchi_plugins.git
synced 2025-07-01 10:27:27 -04:00
Update age.py
An enhanced plugin with frequent titles, dynamic quotes, progress bars, random events, handshake streaks, personality evolution, and secret achievements. UI is also optimized to avoid clutter.
This commit is contained in:
257
age.py
257
age.py
@ -14,26 +14,35 @@ from pwnagotchi.ui.view import BLACK
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class Age(plugins.Plugin):
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__author__ = 'AlienMajik'
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__version__ = '2.0.3'
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__version__ = '3.1.0'
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__license__ = 'MIT'
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__description__ = ('Enhanced plugin with achievement tiers, configurable titles, decay mechanics, '
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'progress tracking, and dynamic status messages.')
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__description__ = ('An enhanced plugin with frequent titles, dynamic quotes, progress bars, '
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'random events, handshake streaks, personality evolution, and secret achievements. '
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'UI is optimized to avoid clutter.')
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DEFAULT_AGE_TITLES = {
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100: "Baby Steps",
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500: "Getting the Hang of It",
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1000: "Neon Spawn",
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2000: "Script Kiddie",
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5000: "WiFi Outlaw",
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10000: "Data Raider",
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25000: "Prophet",
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33333: "Off the Grid"
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33333: "Off the Grid",
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55555: "Multiversed",
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111111: "Intergalactic"
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}
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DEFAULT_STRENGTH_TITLES = {
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100: "Sparring Novice",
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300: "Gear Tickler",
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500: "Fleshbag",
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1500: "Lightweight",
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2000: "Deauth King",
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2500: "Handshake Hunter",
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3333: "Unstoppable"
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3333: "Unstoppable",
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55555: "Rev-9",
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111111: "Kuato"
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}
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def __init__(self):
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@ -42,10 +51,11 @@ class Age(plugins.Plugin):
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'age': (10, 40),
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'strength': (80, 40),
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'points': (10, 60),
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'stars': (10, 80),
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'progress': (10, 80),
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'personality': (10, 100),
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}
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# Initialize core metrics
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# Core metrics
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self.epochs = 0
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self.train_epochs = 0
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self.network_points = 0
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@ -55,20 +65,18 @@ class Age(plugins.Plugin):
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self.log_path = '/root/network_points.log'
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self.handshake_dir = '/home/pi/handshakes'
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# Configurable settings with defaults
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self.max_stars = 5
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self.star_interval = 1000
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# Configurable settings
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self.decay_interval = 50
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self.decay_amount = 10
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self.age_titles = self.DEFAULT_AGE_TITLES
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self.strength_titles = self.DEFAULT_STRENGTH_TITLES
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self.show_personality = False # Default to False to avoid clutter
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# Achievement tracking attributes
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# Achievement tracking
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self.prev_age_title = "Unborn"
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self.prev_strength_title = "Untrained"
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self.prev_stars = 0
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# Additional configurations
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# Points and quotes
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self.points_map = {
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'wpa3': 10,
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'wpa2': 5,
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@ -82,18 +90,29 @@ class Age(plugins.Plugin):
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"Don't stop now, you're almost there!",
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"Keep evolving, don't let decay catch you!"
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]
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# New features
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self.last_handshake_enc = None
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self.last_decay_points = 0
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self.streak = 0
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self.active_event = None
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self.event_handshakes_left = 0
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self.event_multiplier = 1.0
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self.personality_points = {'aggro': 0, 'stealth': 0, 'scholar': 0}
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self.night_owl_handshakes = 0
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self.enc_types_captured = set()
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self.data_lock = threading.Lock()
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def on_loaded(self):
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# Load configuration options with fallbacks
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self.max_stars = self.options.get('max_stars', 5)
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self.star_interval = self.options.get('star_interval', 1000)
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self.decay_interval = self.options.get('decay_interval', 50)
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self.decay_amount = self.options.get('decay_amount', 10)
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self.age_titles = self.options.get('age_titles', self.DEFAULT_AGE_TITLES)
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self.strength_titles = self.options.get('strength_titles', self.DEFAULT_STRENGTH_TITLES)
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self.points_map = self.options.get('points_map', self.points_map)
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self.motivational_quotes = self.options.get('motivational_quotes', self.motivational_quotes)
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self.show_personality = self.options.get('show_personality', False)
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self.load_data()
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self.initialize_handshakes()
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@ -102,7 +121,6 @@ class Age(plugins.Plugin):
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"""Initialize handshake count based on existing .pcap files."""
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if self.handshake_count == 0 and os.path.isdir(self.handshake_dir):
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existing = [f for f in os.listdir(self.handshake_dir) if f.endswith('.pcap')]
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if existing:
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self.handshake_count = len(existing)
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logging.info(f"[Age] Initialized with {self.handshake_count} handshakes")
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self.save_data()
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@ -124,19 +142,28 @@ class Age(plugins.Plugin):
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return "Untrained"
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def random_motivational_quote(self):
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"""Return a random motivational quote from the configurable list."""
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"""Return a context-aware motivational quote."""
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if self.last_handshake_enc:
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quote = f"Boom! That {self.last_handshake_enc.upper()} never saw you coming."
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self.last_handshake_enc = None
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return quote
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elif self.last_decay_points > 0:
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quote = f"Decay stung for {self.last_decay_points}. Time to fight back!"
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self.last_decay_points = 0
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return quote
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else:
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return random.choice(self.motivational_quotes)
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def random_inactivity_message(self, points_lost):
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"""Return a random inactivity message with points lost."""
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messages = [
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"Time to wake up, you're rusting!",
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"Decayed by {points_lost}, keep it active!",
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f"Time to wake up, lost {points_lost} to rust!",
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f"Decayed by {points_lost}, keep it active!",
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"Stale, but you can still revive!",
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"Don't let inactivity hold you back!",
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"Keep moving, no room for decay!"
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]
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return random.choice(messages).format(points_lost=points_lost)
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return random.choice(messages)
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def check_achievements(self, agent):
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"""Check and announce new age or strength achievements."""
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@ -156,7 +183,7 @@ class Age(plugins.Plugin):
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self.prev_strength_title = current_strength
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def apply_decay(self, agent):
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"""Apply decay to network points based on inactivity with refined mechanics."""
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"""Apply decay to network points based on inactivity."""
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inactive_epochs = self.epochs - self.last_active_epoch
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if inactive_epochs >= self.decay_interval:
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decay_factor = inactive_epochs / self.decay_interval
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@ -164,37 +191,22 @@ class Age(plugins.Plugin):
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self.network_points = max(0, self.network_points - points_lost)
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if points_lost > 0:
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self.last_decay_points = points_lost
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self.streak = 0 # Reset streak on decay
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agent.view().set('face', faces.SAD)
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agent.view().set('status', self.random_inactivity_message(points_lost))
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logging.info(f"[Age] Applied decay: lost {points_lost} points due to inactivity")
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logging.info(f"[Age] Applied decay: lost {points_lost} points")
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self.last_active_epoch = self.epochs
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self.save_data()
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def on_ui_setup(self, ui):
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"""Set up UI elements with configurable positions."""
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def get_position(element):
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x = self.options.get(
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f"{element}_x",
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self.options.get(
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f"{element}_x_coord", # Backwards compatibility
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self.default_positions[element][0]
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)
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)
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y = self.options.get(
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f"{element}_y",
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self.options.get(
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f"{element}_y_coord", # Backwards compatibility
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self.default_positions[element][1]
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)
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)
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x = self.options.get(f"{element}_x", self.default_positions[element][0])
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y = self.options.get(f"{element}_y", self.default_positions[element][1])
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return (int(x), int(y))
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positions = {
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'age': get_position('age'),
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'strength': get_position('strength'),
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'points': get_position('points'),
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'stars': get_position('stars'),
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}
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positions = {key: get_position(key) for key in self.default_positions if key != 'stars'}
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ui.add_element('Age', LabeledValue(
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color=BLACK, label='Age', value="Newborn",
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@ -205,35 +217,77 @@ class Age(plugins.Plugin):
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position=positions['strength'], label_font=fonts.Bold, text_font=fonts.Medium))
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ui.add_element('Points', LabeledValue(
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color=BLACK, label='★ Pts', value="0",
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color=BLACK, label='Pts', value="0",
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position=positions['points'], label_font=fonts.Bold, text_font=fonts.Medium))
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ui.add_element('ReP', LabeledValue(
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color=BLACK, label='ReP', value="★",
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position=positions['stars'], label_font=fonts.Bold, text_font=fonts.Medium))
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ui.add_element('Progress', LabeledValue(
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color=BLACK, label='Next Age', value="[ ]",
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position=positions['progress'], label_font=fonts.Bold, text_font=fonts.Medium))
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if self.show_personality:
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ui.add_element('Personality', LabeledValue(
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color=BLACK, label='Trait', value="Neutral",
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position=positions['personality'], label_font=fonts.Bold, text_font=fonts.Medium))
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def on_ui_update(self, ui):
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"""Update UI elements with current values."""
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ui.set('Age', self.get_age_title())
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ui.set('Strength', self.get_strength_title())
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ui.set('Points', self.abrev_number(self.network_points))
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ui.set('ReP', self.get_star_string())
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# Update progress bar for next age title
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next_threshold = self.get_next_age_threshold()
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if next_threshold:
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progress = self.epochs / next_threshold
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bar_length = 5
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filled = int(progress * bar_length)
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bar = '[' + '=' * filled + ' ' * (bar_length - filled) + ']'
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ui.set('Progress', bar)
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else:
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ui.set('Progress', '[MAX]')
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if self.show_personality:
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ui.set('Personality', self.get_dominant_personality())
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def get_next_age_threshold(self):
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"""Get the next age title threshold."""
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thresholds = sorted(self.age_titles.keys())
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for t in thresholds:
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if self.epochs < t:
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return t
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return None # Max level reached
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def on_epoch(self, agent, epoch, epoch_data):
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"""Handle epoch events: increment counters, apply decay, and check achievements."""
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"""Handle epoch events."""
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self.epochs += 1
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# Increment train_epochs every 10 epochs to simulate slower training progress
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self.train_epochs += 1 if self.epochs % 10 == 0 else 0
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if self.epochs % 10 == 0:
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self.personality_points['scholar'] += 1
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logging.debug(f"[Age] Epoch {self.epochs}, Points: {self.network_points}")
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self.apply_decay(agent)
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self.check_achievements(agent)
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if self.epochs % 100 == 0:
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self.handle_random_event(agent)
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self.age_checkpoint(agent)
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self.save_data()
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def handle_random_event(self, agent):
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"""Trigger a random event with 5% chance every 100 epochs."""
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if random.random() < 0.05:
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events = [
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{"description": "Lucky Break: Double points for next 5 handshakes!", "multiplier": 2.0, "handshakes": 5},
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{"description": "Signal Noise: Next handshake worth half points.", "multiplier": 0.5, "handshakes": 1},
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]
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self.active_event = random.choice(events)
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self.event_handshakes_left = self.active_event["handshakes"]
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self.event_multiplier = self.active_event["multiplier"]
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agent.view().set('status', self.active_event["description"])
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logging.info(f"[Age] Random event: {self.active_event['description']}")
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def age_checkpoint(self, agent):
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"""Display milestone message every 100 epochs."""
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view = agent.view()
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@ -242,7 +296,7 @@ class Age(plugins.Plugin):
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view.update(force=True)
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def on_handshake(self, agent, *args):
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"""Handle handshake events with enhanced error handling and logging."""
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"""Handle handshake events with streaks and secret achievements."""
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try:
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if len(args) < 3:
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logging.warning("[Age] Insufficient arguments in on_handshake")
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@ -253,40 +307,60 @@ class Age(plugins.Plugin):
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enc = ap.get('encryption', '').lower()
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essid = ap.get('essid', 'unknown')
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else:
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logging.warning(f"[Age] AP is a string, not a dictionary: {ap}. Skipping handshake processing.")
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logging.warning(f"[Age] AP is a string: {ap}")
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return
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# Base points
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points = self.points_map.get(enc, 1)
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# Apply streak bonus
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self.streak += 1
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streak_threshold = 5
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streak_bonus = 1.2
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if self.streak >= streak_threshold:
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points *= streak_bonus
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agent.view().set('status', f"Streak bonus! +{int((streak_bonus - 1) * 100)}% points")
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# Apply random event multiplier
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if self.active_event and self.event_handshakes_left > 0:
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points *= self.event_multiplier
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self.event_handshakes_left -= 1
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if self.event_handshakes_left == 0:
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self.active_event = None
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self.event_multiplier = 1.0
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points = int(points)
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self.network_points += points
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self.handshake_count += 1
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self.last_active_epoch = self.epochs
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self.last_handshake_enc = enc
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self.personality_points['aggro'] += 1
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# Log handshake details with enhanced file I/O safety
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try:
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# Secret achievements
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current_hour = time.localtime().tm_hour
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if 2 <= current_hour < 4:
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self.night_owl_handshakes += 1
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if self.night_owl_handshakes == 10:
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agent.view().set('status', "Achievement Unlocked: Night Owl!")
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self.network_points += 50 # Bonus
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self.enc_types_captured.add(enc)
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if self.enc_types_captured == set(self.points_map.keys()):
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agent.view().set('status', "Achievement Unlocked: Crypto King!")
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self.network_points += 100 # Bonus
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# Log handshake
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with open(self.log_path, 'a') as f:
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f.write(f"{time.time()},{essid},{enc},{points}\n")
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except Exception as e:
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logging.error(f"[Age] Failed to log handshake: {str(e)}")
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logging.info(f"[Age] Captured handshake: {essid}, encryption: {enc}, points gained: {points}")
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logging.info(f"[Age] Handshake: {essid}, enc: {enc}, points: {points}, streak: {self.streak}")
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self.new_star_checkpoint(agent)
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self.save_data()
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except Exception as e:
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logging.error(f"[Age] Error in handshake processing: {str(e)}")
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def new_star_checkpoint(self, agent):
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"""Check and announce new star tier achievements."""
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stars = self.get_stars_count()
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if stars > self.prev_stars:
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symbol = self.get_symbol_for_handshakes()
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agent.view().set('face', faces.EXCITED)
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agent.view().set('status', f"New {symbol} Tier Achieved!")
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self.prev_stars = stars
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logging.error(f"[Age] Handshake error: {str(e)}")
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def load_data(self):
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"""Load saved data from JSON file with defaults for new installations."""
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"""Load saved data from JSON file."""
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try:
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if os.path.exists(self.data_path):
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with open(self.data_path, 'r') as f:
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@ -298,17 +372,11 @@ class Age(plugins.Plugin):
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self.last_active_epoch = data.get('last_active', 0)
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self.prev_age_title = data.get('prev_age', self.get_age_title())
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self.prev_strength_title = data.get('prev_strength', self.get_strength_title())
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self.prev_stars = data.get('prev_stars', self.get_stars_count())
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else:
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# Set defaults for a new installation
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self.epochs = 0
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self.train_epochs = 0
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self.network_points = 0
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self.handshake_count = 0
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self.last_active_epoch = 0
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self.prev_age_title = self.get_age_title()
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self.prev_strength_title = self.get_strength_title()
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self.prev_stars = self.get_stars_count()
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self.streak = data.get('streak', 0)
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self.night_owl_handshakes = data.get('night_owl_handshakes', 0)
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self.enc_types_captured = set(data.get('enc_types_captured', []))
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for trait in ['aggro', 'stealth', 'scholar']:
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self.personality_points[trait] = data.get(f'personality_{trait}', 0)
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except Exception as e:
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logging.error(f"[Age] Load error: {str(e)}")
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@ -322,7 +390,12 @@ class Age(plugins.Plugin):
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'last_active': self.last_active_epoch,
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'prev_age': self.get_age_title(),
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'prev_strength': self.get_strength_title(),
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'prev_stars': self.get_stars_count(),
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'streak': self.streak,
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'night_owl_handshakes': self.night_owl_handshakes,
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'enc_types_captured': list(self.enc_types_captured),
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'personality_aggro': self.personality_points['aggro'],
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'personality_stealth': self.personality_points['stealth'],
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'personality_scholar': self.personality_points['scholar'],
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}
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with self.data_lock:
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try:
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@ -331,27 +404,17 @@ class Age(plugins.Plugin):
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||||
except Exception as e:
|
||||
logging.error(f"[Age] Save error: {str(e)}")
|
||||
|
||||
def get_stars_count(self):
|
||||
"""Calculate current number of stars."""
|
||||
return min(self.handshake_count // self.star_interval, self.max_stars)
|
||||
|
||||
def get_symbol_for_handshakes(self):
|
||||
"""Return symbol based on handshake count."""
|
||||
return '♣' if self.handshake_count >= 10000 else '♦' if self.handshake_count >= 5000 else '★'
|
||||
|
||||
def get_star_string(self):
|
||||
"""Return string of star symbols."""
|
||||
return self.get_symbol_for_handshakes() * self.get_stars_count()
|
||||
def get_dominant_personality(self):
|
||||
"""Determine dominant personality trait."""
|
||||
if not any(self.personality_points.values()):
|
||||
return "Neutral"
|
||||
dominant = max(self.personality_points, key=self.personality_points.get)
|
||||
return dominant.capitalize()
|
||||
|
||||
def abrev_number(self, num):
|
||||
"""Abbreviate large numbers (e.g., 1000 -> 1K)."""
|
||||
"""Abbreviate large numbers."""
|
||||
for unit in ['','K','M','B']:
|
||||
if abs(num) < 1000:
|
||||
return f"{num:.1f}{unit}".rstrip('.0')
|
||||
num /= 1000.0
|
||||
return f"{num:.1f}T"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user