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pwnagotchi_plugins/age.py
AlienMajik 49dc391442 Update age.py
An enhanced plugin with frequent titles, dynamic quotes, progress bars, random events, handshake streaks, personality evolution, and secret achievements. UI is also optimized to avoid clutter.
2025-05-04 14:15:07 -07:00

421 lines
17 KiB
Python

import os
import json
import logging
import time
import random
import threading
import pwnagotchi
import pwnagotchi.plugins as plugins
import pwnagotchi.ui.faces as faces
import pwnagotchi.ui.fonts as fonts
from pwnagotchi.ui.components import LabeledValue
from pwnagotchi.ui.view import BLACK
class Age(plugins.Plugin):
__author__ = 'AlienMajik'
__version__ = '3.1.0'
__license__ = 'MIT'
__description__ = ('An enhanced plugin with frequent titles, dynamic quotes, progress bars, '
'random events, handshake streaks, personality evolution, and secret achievements. '
'UI is optimized to avoid clutter.')
DEFAULT_AGE_TITLES = {
100: "Baby Steps",
500: "Getting the Hang of It",
1000: "Neon Spawn",
2000: "Script Kiddie",
5000: "WiFi Outlaw",
10000: "Data Raider",
25000: "Prophet",
33333: "Off the Grid",
55555: "Multiversed",
111111: "Intergalactic"
}
DEFAULT_STRENGTH_TITLES = {
100: "Sparring Novice",
300: "Gear Tickler",
500: "Fleshbag",
1500: "Lightweight",
2000: "Deauth King",
2500: "Handshake Hunter",
3333: "Unstoppable",
55555: "Rev-9",
111111: "Kuato"
}
def __init__(self):
# Default UI positions (x, y)
self.default_positions = {
'age': (10, 40),
'strength': (80, 40),
'points': (10, 60),
'progress': (10, 80),
'personality': (10, 100),
}
# Core metrics
self.epochs = 0
self.train_epochs = 0
self.network_points = 0
self.handshake_count = 0
self.last_active_epoch = 0
self.data_path = '/root/age_strength.json'
self.log_path = '/root/network_points.log'
self.handshake_dir = '/home/pi/handshakes'
# Configurable settings
self.decay_interval = 50
self.decay_amount = 10
self.age_titles = self.DEFAULT_AGE_TITLES
self.strength_titles = self.DEFAULT_STRENGTH_TITLES
self.show_personality = False # Default to False to avoid clutter
# Achievement tracking
self.prev_age_title = "Unborn"
self.prev_strength_title = "Untrained"
# Points and quotes
self.points_map = {
'wpa3': 10,
'wpa2': 5,
'wep': 2,
'wpa': 2
}
self.motivational_quotes = [
"Keep going, you're crushing it!",
"You're a WiFi wizard in the making!",
"More handshakes, more power!",
"Don't stop now, you're almost there!",
"Keep evolving, don't let decay catch you!"
]
# New features
self.last_handshake_enc = None
self.last_decay_points = 0
self.streak = 0
self.active_event = None
self.event_handshakes_left = 0
self.event_multiplier = 1.0
self.personality_points = {'aggro': 0, 'stealth': 0, 'scholar': 0}
self.night_owl_handshakes = 0
self.enc_types_captured = set()
self.data_lock = threading.Lock()
def on_loaded(self):
# Load configuration options with fallbacks
self.decay_interval = self.options.get('decay_interval', 50)
self.decay_amount = self.options.get('decay_amount', 10)
self.age_titles = self.options.get('age_titles', self.DEFAULT_AGE_TITLES)
self.strength_titles = self.options.get('strength_titles', self.DEFAULT_STRENGTH_TITLES)
self.points_map = self.options.get('points_map', self.points_map)
self.motivational_quotes = self.options.get('motivational_quotes', self.motivational_quotes)
self.show_personality = self.options.get('show_personality', False)
self.load_data()
self.initialize_handshakes()
def initialize_handshakes(self):
"""Initialize handshake count based on existing .pcap files."""
if self.handshake_count == 0 and os.path.isdir(self.handshake_dir):
existing = [f for f in os.listdir(self.handshake_dir) if f.endswith('.pcap')]
self.handshake_count = len(existing)
logging.info(f"[Age] Initialized with {self.handshake_count} handshakes")
self.save_data()
def get_age_title(self):
"""Determine age title based on epochs."""
thresholds = sorted(self.age_titles.keys(), reverse=True)
for t in thresholds:
if self.epochs >= t:
return self.age_titles[t]
return "Unborn"
def get_strength_title(self):
"""Determine strength title based on train_epochs."""
thresholds = sorted(self.strength_titles.keys(), reverse=True)
for t in thresholds:
if self.train_epochs >= t:
return self.strength_titles[t]
return "Untrained"
def random_motivational_quote(self):
"""Return a context-aware motivational quote."""
if self.last_handshake_enc:
quote = f"Boom! That {self.last_handshake_enc.upper()} never saw you coming."
self.last_handshake_enc = None
return quote
elif self.last_decay_points > 0:
quote = f"Decay stung for {self.last_decay_points}. Time to fight back!"
self.last_decay_points = 0
return quote
else:
return random.choice(self.motivational_quotes)
def random_inactivity_message(self, points_lost):
"""Return a random inactivity message with points lost."""
messages = [
f"Time to wake up, lost {points_lost} to rust!",
f"Decayed by {points_lost}, keep it active!",
"Stale, but you can still revive!",
"Don't let inactivity hold you back!",
"Keep moving, no room for decay!"
]
return random.choice(messages)
def check_achievements(self, agent):
"""Check and announce new age or strength achievements."""
current_age = self.get_age_title()
current_strength = self.get_strength_title()
if current_age != self.prev_age_title:
agent.view().set('face', faces.HAPPY)
agent.view().set('status', f"🎉 {current_age} Achieved! {self.random_motivational_quote()}")
logging.info(f"[Age] New age title: {current_age}")
self.prev_age_title = current_age
if current_strength != self.prev_strength_title:
agent.view().set('face', faces.MOTIVATED)
agent.view().set('status', f"💪 Evolved to {current_strength}!")
logging.info(f"[Age] New strength title: {current_strength}")
self.prev_strength_title = current_strength
def apply_decay(self, agent):
"""Apply decay to network points based on inactivity."""
inactive_epochs = self.epochs - self.last_active_epoch
if inactive_epochs >= self.decay_interval:
decay_factor = inactive_epochs / self.decay_interval
points_lost = int(decay_factor * self.decay_amount)
self.network_points = max(0, self.network_points - points_lost)
if points_lost > 0:
self.last_decay_points = points_lost
self.streak = 0 # Reset streak on decay
agent.view().set('face', faces.SAD)
agent.view().set('status', self.random_inactivity_message(points_lost))
logging.info(f"[Age] Applied decay: lost {points_lost} points")
self.last_active_epoch = self.epochs
self.save_data()
def on_ui_setup(self, ui):
"""Set up UI elements with configurable positions."""
def get_position(element):
x = self.options.get(f"{element}_x", self.default_positions[element][0])
y = self.options.get(f"{element}_y", self.default_positions[element][1])
return (int(x), int(y))
positions = {key: get_position(key) for key in self.default_positions if key != 'stars'}
ui.add_element('Age', LabeledValue(
color=BLACK, label='Age', value="Newborn",
position=positions['age'], label_font=fonts.Bold, text_font=fonts.Medium))
ui.add_element('Strength', LabeledValue(
color=BLACK, label='Str', value="Rookie",
position=positions['strength'], label_font=fonts.Bold, text_font=fonts.Medium))
ui.add_element('Points', LabeledValue(
color=BLACK, label='Pts', value="0",
position=positions['points'], label_font=fonts.Bold, text_font=fonts.Medium))
ui.add_element('Progress', LabeledValue(
color=BLACK, label='Next Age', value="[ ]",
position=positions['progress'], label_font=fonts.Bold, text_font=fonts.Medium))
if self.show_personality:
ui.add_element('Personality', LabeledValue(
color=BLACK, label='Trait', value="Neutral",
position=positions['personality'], label_font=fonts.Bold, text_font=fonts.Medium))
def on_ui_update(self, ui):
"""Update UI elements with current values."""
ui.set('Age', self.get_age_title())
ui.set('Strength', self.get_strength_title())
ui.set('Points', self.abrev_number(self.network_points))
# Update progress bar for next age title
next_threshold = self.get_next_age_threshold()
if next_threshold:
progress = self.epochs / next_threshold
bar_length = 5
filled = int(progress * bar_length)
bar = '[' + '=' * filled + ' ' * (bar_length - filled) + ']'
ui.set('Progress', bar)
else:
ui.set('Progress', '[MAX]')
if self.show_personality:
ui.set('Personality', self.get_dominant_personality())
def get_next_age_threshold(self):
"""Get the next age title threshold."""
thresholds = sorted(self.age_titles.keys())
for t in thresholds:
if self.epochs < t:
return t
return None # Max level reached
def on_epoch(self, agent, epoch, epoch_data):
"""Handle epoch events."""
self.epochs += 1
self.train_epochs += 1 if self.epochs % 10 == 0 else 0
if self.epochs % 10 == 0:
self.personality_points['scholar'] += 1
logging.debug(f"[Age] Epoch {self.epochs}, Points: {self.network_points}")
self.apply_decay(agent)
self.check_achievements(agent)
if self.epochs % 100 == 0:
self.handle_random_event(agent)
self.age_checkpoint(agent)
self.save_data()
def handle_random_event(self, agent):
"""Trigger a random event with 5% chance every 100 epochs."""
if random.random() < 0.05:
events = [
{"description": "Lucky Break: Double points for next 5 handshakes!", "multiplier": 2.0, "handshakes": 5},
{"description": "Signal Noise: Next handshake worth half points.", "multiplier": 0.5, "handshakes": 1},
]
self.active_event = random.choice(events)
self.event_handshakes_left = self.active_event["handshakes"]
self.event_multiplier = self.active_event["multiplier"]
agent.view().set('status', self.active_event["description"])
logging.info(f"[Age] Random event: {self.active_event['description']}")
def age_checkpoint(self, agent):
"""Display milestone message every 100 epochs."""
view = agent.view()
view.set('face', faces.HAPPY)
view.set('status', f"Epoch milestone: {self.epochs} epochs!")
view.update(force=True)
def on_handshake(self, agent, *args):
"""Handle handshake events with streaks and secret achievements."""
try:
if len(args) < 3:
logging.warning("[Age] Insufficient arguments in on_handshake")
return
ap = args[2]
if isinstance(ap, dict):
enc = ap.get('encryption', '').lower()
essid = ap.get('essid', 'unknown')
else:
logging.warning(f"[Age] AP is a string: {ap}")
return
# Base points
points = self.points_map.get(enc, 1)
# Apply streak bonus
self.streak += 1
streak_threshold = 5
streak_bonus = 1.2
if self.streak >= streak_threshold:
points *= streak_bonus
agent.view().set('status', f"Streak bonus! +{int((streak_bonus - 1) * 100)}% points")
# Apply random event multiplier
if self.active_event and self.event_handshakes_left > 0:
points *= self.event_multiplier
self.event_handshakes_left -= 1
if self.event_handshakes_left == 0:
self.active_event = None
self.event_multiplier = 1.0
points = int(points)
self.network_points += points
self.handshake_count += 1
self.last_active_epoch = self.epochs
self.last_handshake_enc = enc
self.personality_points['aggro'] += 1
# Secret achievements
current_hour = time.localtime().tm_hour
if 2 <= current_hour < 4:
self.night_owl_handshakes += 1
if self.night_owl_handshakes == 10:
agent.view().set('status', "Achievement Unlocked: Night Owl!")
self.network_points += 50 # Bonus
self.enc_types_captured.add(enc)
if self.enc_types_captured == set(self.points_map.keys()):
agent.view().set('status', "Achievement Unlocked: Crypto King!")
self.network_points += 100 # Bonus
# Log handshake
with open(self.log_path, 'a') as f:
f.write(f"{time.time()},{essid},{enc},{points}\n")
logging.info(f"[Age] Handshake: {essid}, enc: {enc}, points: {points}, streak: {self.streak}")
self.save_data()
except Exception as e:
logging.error(f"[Age] Handshake error: {str(e)}")
def load_data(self):
"""Load saved data from JSON file."""
try:
if os.path.exists(self.data_path):
with open(self.data_path, 'r') as f:
data = json.load(f)
self.epochs = data.get('epochs', 0)
self.train_epochs = data.get('train_epochs', 0)
self.network_points = data.get('points', 0)
self.handshake_count = data.get('handshakes', 0)
self.last_active_epoch = data.get('last_active', 0)
self.prev_age_title = data.get('prev_age', self.get_age_title())
self.prev_strength_title = data.get('prev_strength', self.get_strength_title())
self.streak = data.get('streak', 0)
self.night_owl_handshakes = data.get('night_owl_handshakes', 0)
self.enc_types_captured = set(data.get('enc_types_captured', []))
for trait in ['aggro', 'stealth', 'scholar']:
self.personality_points[trait] = data.get(f'personality_{trait}', 0)
except Exception as e:
logging.error(f"[Age] Load error: {str(e)}")
def save_data(self):
"""Save current data to JSON file with thread safety."""
data = {
'epochs': self.epochs,
'train_epochs': self.train_epochs,
'points': self.network_points,
'handshakes': self.handshake_count,
'last_active': self.last_active_epoch,
'prev_age': self.get_age_title(),
'prev_strength': self.get_strength_title(),
'streak': self.streak,
'night_owl_handshakes': self.night_owl_handshakes,
'enc_types_captured': list(self.enc_types_captured),
'personality_aggro': self.personality_points['aggro'],
'personality_stealth': self.personality_points['stealth'],
'personality_scholar': self.personality_points['scholar'],
}
with self.data_lock:
try:
with open(self.data_path, 'w') as f:
json.dump(data, f, indent=2)
except Exception as e:
logging.error(f"[Age] Save error: {str(e)}")
def get_dominant_personality(self):
"""Determine dominant personality trait."""
if not any(self.personality_points.values()):
return "Neutral"
dominant = max(self.personality_points, key=self.personality_points.get)
return dominant.capitalize()
def abrev_number(self, num):
"""Abbreviate large numbers."""
for unit in ['','K','M','B']:
if abs(num) < 1000:
return f"{num:.1f}{unit}".rstrip('.0')
num /= 1000.0
return f"{num:.1f}T"