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https://github.com/AlienMajik/pwnagotchi_plugins.git
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New Enhancements in v2.0.3: Documented Training Logic: In on_epoch, a comment explains why train_epochs increments every 10 epochs: # Increment train_epochs every 10 epochs to simulate slower training progress. Enhanced File I/O Safety: In on_handshake, handshake logging is wrapped in a try-except block to handle file writing errors gracefully. Refined Decay Mechanics: In apply_decay, decay calculation uses floating-point division for smoother, more proportional point reduction. Increased Logging: Added debug and info logs for better transparency: on_epoch: Logs epoch number and points (logging.debug). check_achievements: Logs new titles (logging.info). apply_decay: Logs points lost due to decay (logging.info). on_handshake: Logs captured handshake details (logging.info). Thread Safety: Imported threading and added a data_lock in __init__. Used in save_data to ensure thread-safe file writing. Accurate Achievement Notifications: Tracks previous titles and stars to ensure new achievements are detected and announced correctly. Robust Handshake Handling: Adds type checking and error logging to prevent crashes from unexpected data, making the plugin more stable. Seamless New Installations: Fully initializes all attributes when starting fresh, improving reliability for new users. Persistent Progress: Saves achievement states to the data file, maintaining continuity across sessions.
358 lines
14 KiB
Python
358 lines
14 KiB
Python
import os
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import json
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import logging
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import time
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import random
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import threading
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import pwnagotchi
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import pwnagotchi.plugins as plugins
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import pwnagotchi.ui.faces as faces
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import pwnagotchi.ui.fonts as fonts
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from pwnagotchi.ui.components import LabeledValue
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from pwnagotchi.ui.view import BLACK
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class Age(plugins.Plugin):
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__author__ = 'AlienMajik'
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__version__ = '2.0.3'
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__license__ = 'MIT'
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__description__ = ('Enhanced plugin with achievement tiers, configurable titles, decay mechanics, '
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'progress tracking, and dynamic status messages.')
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DEFAULT_AGE_TITLES = {
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1000: "Neon Spawn",
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2000: "Script Kiddie",
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5000: "WiFi Outlaw",
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10000: "Data Raider",
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25000: "Prophet",
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33333: "Off the Grid"
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}
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DEFAULT_STRENGTH_TITLES = {
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500: "Fleshbag",
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1500: "Lightweight",
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2000: "Deauth King",
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2500: "Handshake Hunter",
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3333: "Unstoppable"
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}
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def __init__(self):
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# Default UI positions (x, y)
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self.default_positions = {
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'age': (10, 40),
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'strength': (80, 40),
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'points': (10, 60),
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'stars': (10, 80),
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}
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# Initialize core metrics
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self.epochs = 0
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self.train_epochs = 0
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self.network_points = 0
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self.handshake_count = 0
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self.last_active_epoch = 0
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self.data_path = '/root/age_strength.json'
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self.log_path = '/root/network_points.log'
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self.handshake_dir = '/home/pi/handshakes'
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# Configurable settings with defaults
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self.max_stars = 5
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self.star_interval = 1000
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self.decay_interval = 50
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self.decay_amount = 10
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self.age_titles = self.DEFAULT_AGE_TITLES
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self.strength_titles = self.DEFAULT_STRENGTH_TITLES
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# Achievement tracking attributes
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self.prev_age_title = "Unborn"
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self.prev_strength_title = "Untrained"
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self.prev_stars = 0
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# Additional configurations
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self.points_map = {
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'wpa3': 10,
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'wpa2': 5,
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'wep': 2,
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'wpa': 2
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}
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self.motivational_quotes = [
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"Keep going, you're crushing it!",
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"You're a WiFi wizard in the making!",
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"More handshakes, more power!",
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"Don't stop now, you're almost there!",
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"Keep evolving, don't let decay catch you!"
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]
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self.data_lock = threading.Lock()
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def on_loaded(self):
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# Load configuration options with fallbacks
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self.max_stars = self.options.get('max_stars', 5)
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self.star_interval = self.options.get('star_interval', 1000)
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self.decay_interval = self.options.get('decay_interval', 50)
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self.decay_amount = self.options.get('decay_amount', 10)
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self.age_titles = self.options.get('age_titles', self.DEFAULT_AGE_TITLES)
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self.strength_titles = self.options.get('strength_titles', self.DEFAULT_STRENGTH_TITLES)
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self.points_map = self.options.get('points_map', self.points_map)
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self.motivational_quotes = self.options.get('motivational_quotes', self.motivational_quotes)
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self.load_data()
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self.initialize_handshakes()
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def initialize_handshakes(self):
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"""Initialize handshake count based on existing .pcap files."""
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if self.handshake_count == 0 and os.path.isdir(self.handshake_dir):
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existing = [f for f in os.listdir(self.handshake_dir) if f.endswith('.pcap')]
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if existing:
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self.handshake_count = len(existing)
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logging.info(f"[Age] Initialized with {self.handshake_count} handshakes")
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self.save_data()
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def get_age_title(self):
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"""Determine age title based on epochs."""
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thresholds = sorted(self.age_titles.keys(), reverse=True)
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for t in thresholds:
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if self.epochs >= t:
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return self.age_titles[t]
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return "Unborn"
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def get_strength_title(self):
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"""Determine strength title based on train_epochs."""
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thresholds = sorted(self.strength_titles.keys(), reverse=True)
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for t in thresholds:
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if self.train_epochs >= t:
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return self.strength_titles[t]
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return "Untrained"
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def random_motivational_quote(self):
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"""Return a random motivational quote from the configurable list."""
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return random.choice(self.motivational_quotes)
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def random_inactivity_message(self, points_lost):
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"""Return a random inactivity message with points lost."""
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messages = [
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"Time to wake up, you're rusting!",
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"Decayed by {points_lost}, keep it active!",
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"Stale, but you can still revive!",
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"Don't let inactivity hold you back!",
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"Keep moving, no room for decay!"
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]
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return random.choice(messages).format(points_lost=points_lost)
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def check_achievements(self, agent):
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"""Check and announce new age or strength achievements."""
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current_age = self.get_age_title()
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current_strength = self.get_strength_title()
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if current_age != self.prev_age_title:
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agent.view().set('face', faces.HAPPY)
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agent.view().set('status', f"🎉 {current_age} Achieved! {self.random_motivational_quote()}")
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logging.info(f"[Age] New age title: {current_age}")
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self.prev_age_title = current_age
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if current_strength != self.prev_strength_title:
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agent.view().set('face', faces.MOTIVATED)
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agent.view().set('status', f"💪 Evolved to {current_strength}!")
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logging.info(f"[Age] New strength title: {current_strength}")
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self.prev_strength_title = current_strength
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def apply_decay(self, agent):
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"""Apply decay to network points based on inactivity with refined mechanics."""
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inactive_epochs = self.epochs - self.last_active_epoch
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if inactive_epochs >= self.decay_interval:
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decay_factor = inactive_epochs / self.decay_interval
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points_lost = int(decay_factor * self.decay_amount)
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self.network_points = max(0, self.network_points - points_lost)
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if points_lost > 0:
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agent.view().set('face', faces.SAD)
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agent.view().set('status', self.random_inactivity_message(points_lost))
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logging.info(f"[Age] Applied decay: lost {points_lost} points due to inactivity")
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self.last_active_epoch = self.epochs
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self.save_data()
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def on_ui_setup(self, ui):
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"""Set up UI elements with configurable positions."""
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def get_position(element):
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x = self.options.get(
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f"{element}_x",
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self.options.get(
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f"{element}_x_coord", # Backwards compatibility
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self.default_positions[element][0]
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)
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)
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y = self.options.get(
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f"{element}_y",
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self.options.get(
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f"{element}_y_coord", # Backwards compatibility
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self.default_positions[element][1]
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)
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)
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return (int(x), int(y))
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positions = {
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'age': get_position('age'),
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'strength': get_position('strength'),
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'points': get_position('points'),
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'stars': get_position('stars'),
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}
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ui.add_element('Age', LabeledValue(
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color=BLACK, label='Age', value="Newborn",
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position=positions['age'], label_font=fonts.Bold, text_font=fonts.Medium))
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ui.add_element('Strength', LabeledValue(
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color=BLACK, label='Str', value="Rookie",
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position=positions['strength'], label_font=fonts.Bold, text_font=fonts.Medium))
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ui.add_element('Points', LabeledValue(
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color=BLACK, label='★ Pts', value="0",
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position=positions['points'], label_font=fonts.Bold, text_font=fonts.Medium))
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ui.add_element('ReP', LabeledValue(
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color=BLACK, label='ReP', value="★",
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position=positions['stars'], label_font=fonts.Bold, text_font=fonts.Medium))
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def on_ui_update(self, ui):
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"""Update UI elements with current values."""
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ui.set('Age', self.get_age_title())
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ui.set('Strength', self.get_strength_title())
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ui.set('Points', self.abrev_number(self.network_points))
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ui.set('ReP', self.get_star_string())
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def on_epoch(self, agent, epoch, epoch_data):
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"""Handle epoch events: increment counters, apply decay, and check achievements."""
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self.epochs += 1
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# Increment train_epochs every 10 epochs to simulate slower training progress
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self.train_epochs += 1 if self.epochs % 10 == 0 else 0
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logging.debug(f"[Age] Epoch {self.epochs}, Points: {self.network_points}")
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self.apply_decay(agent)
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self.check_achievements(agent)
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if self.epochs % 100 == 0:
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self.age_checkpoint(agent)
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self.save_data()
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def age_checkpoint(self, agent):
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"""Display milestone message every 100 epochs."""
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view = agent.view()
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view.set('face', faces.HAPPY)
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view.set('status', f"Epoch milestone: {self.epochs} epochs!")
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view.update(force=True)
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def on_handshake(self, agent, *args):
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"""Handle handshake events with enhanced error handling and logging."""
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try:
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if len(args) < 3:
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logging.warning("[Age] Insufficient arguments in on_handshake")
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return
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ap = args[2]
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if isinstance(ap, dict):
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enc = ap.get('encryption', '').lower()
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essid = ap.get('essid', 'unknown')
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else:
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logging.warning(f"[Age] AP is a string, not a dictionary: {ap}. Skipping handshake processing.")
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return
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points = self.points_map.get(enc, 1)
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self.network_points += points
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self.handshake_count += 1
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self.last_active_epoch = self.epochs
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# Log handshake details with enhanced file I/O safety
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try:
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with open(self.log_path, 'a') as f:
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f.write(f"{time.time()},{essid},{enc},{points}\n")
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except Exception as e:
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logging.error(f"[Age] Failed to log handshake: {str(e)}")
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logging.info(f"[Age] Captured handshake: {essid}, encryption: {enc}, points gained: {points}")
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self.new_star_checkpoint(agent)
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self.save_data()
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except Exception as e:
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logging.error(f"[Age] Error in handshake processing: {str(e)}")
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def new_star_checkpoint(self, agent):
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"""Check and announce new star tier achievements."""
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stars = self.get_stars_count()
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if stars > self.prev_stars:
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symbol = self.get_symbol_for_handshakes()
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agent.view().set('face', faces.EXCITED)
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agent.view().set('status', f"New {symbol} Tier Achieved!")
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self.prev_stars = stars
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def load_data(self):
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"""Load saved data from JSON file with defaults for new installations."""
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try:
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if os.path.exists(self.data_path):
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with open(self.data_path, 'r') as f:
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data = json.load(f)
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self.epochs = data.get('epochs', 0)
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self.train_epochs = data.get('train_epochs', 0)
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self.network_points = data.get('points', 0)
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self.handshake_count = data.get('handshakes', 0)
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self.last_active_epoch = data.get('last_active', 0)
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self.prev_age_title = data.get('prev_age', self.get_age_title())
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self.prev_strength_title = data.get('prev_strength', self.get_strength_title())
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self.prev_stars = data.get('prev_stars', self.get_stars_count())
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else:
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# Set defaults for a new installation
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self.epochs = 0
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self.train_epochs = 0
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self.network_points = 0
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self.handshake_count = 0
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self.last_active_epoch = 0
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self.prev_age_title = self.get_age_title()
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self.prev_strength_title = self.get_strength_title()
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self.prev_stars = self.get_stars_count()
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except Exception as e:
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logging.error(f"[Age] Load error: {str(e)}")
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def save_data(self):
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"""Save current data to JSON file with thread safety."""
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data = {
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'epochs': self.epochs,
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'train_epochs': self.train_epochs,
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'points': self.network_points,
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'handshakes': self.handshake_count,
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'last_active': self.last_active_epoch,
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'prev_age': self.get_age_title(),
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'prev_strength': self.get_strength_title(),
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'prev_stars': self.get_stars_count(),
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}
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with self.data_lock:
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try:
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with open(self.data_path, 'w') as f:
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json.dump(data, f, indent=2)
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except Exception as e:
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logging.error(f"[Age] Save error: {str(e)}")
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def get_stars_count(self):
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"""Calculate current number of stars."""
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return min(self.handshake_count // self.star_interval, self.max_stars)
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def get_symbol_for_handshakes(self):
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"""Return symbol based on handshake count."""
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return '♣' if self.handshake_count >= 10000 else '♦' if self.handshake_count >= 5000 else '★'
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def get_star_string(self):
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"""Return string of star symbols."""
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return self.get_symbol_for_handshakes() * self.get_stars_count()
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def abrev_number(self, num):
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"""Abbreviate large numbers (e.g., 1000 -> 1K)."""
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for unit in ['','K','M','B']:
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if abs(num) < 1000:
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return f"{num:.1f}{unit}".rstrip('.0')
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num /= 1000.0
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return f"{num:.1f}T"
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