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Update age.py
Pwnagotchi Age Plugin v2.0.1 - New Features and Enhancements! Release Notes: Version 2.0.1 of the Pwnagotchi Age Plugin has just dropped! Here's what's new: Achievement Tiers: Unlock titles based on your activity. Titles like WiFi Deity, Handshake Titan, and Unstoppable await! Configurable Titles: You can now define custom titles for Age and Strength. Decay Mechanics: Inactivity will cause points decay—stay active or risk losing points! Progress Tracking: Track your network points and handshakes using a star system. Reach milestones and gain rewards! UI Enhancements: New dynamic status updates with motivational messages and faces that show up when you level up! edit config.toml file: main.plugins.age.enabled = true main.plugins.age.age_x_coord = 101 main.plugins.age.age_y_coord = 80 main.plugins.age.str_x_coord = 160 main.plugins.age.str_y_coord = 80 main.plugins.age.decay_interval = 50 main.plugins.age.decay_amount = 5
This commit is contained in:
370
age.py
370
age.py
@ -1,6 +1,7 @@
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import os
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import json
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import logging
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import time
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import pwnagotchi
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import pwnagotchi.plugins as plugins
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@ -11,196 +12,271 @@ from pwnagotchi.ui.view import BLACK
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class Age(plugins.Plugin):
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__author__ = 'AlienMajik'
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__version__ = '1.0.7'
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__version__ = '2.0.1'
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__license__ = 'MIT'
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__description__ = 'A plugin that adds age, strength, network points, stat display, and tiered symbols for stars based on handshake counts.'
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__description__ = 'Enhanced plugin with achievement tiers, configurable titles, decay mechanics, and progress tracking.'
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DEFAULT_AGE_TITLES = {
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500: "Newborn",
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1000: "Script Kiddie",
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2000: "WiFi Hobo",
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5000: "Packet Wizard",
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10000: "Elder Hacker",
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33333: "WiFi Deity"
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}
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DEFAULT_STRENGTH_TITLES = {
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500: "Weakling",
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1000: "Lightweight",
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2000: "Deauth King",
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5000: "Handshake Titan",
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20000: "Unstoppable"
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}
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def __init__(self):
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# Default positions (x, y)
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self.default_positions = {
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'age': (10, 40),
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'strength': (80, 40),
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'points': (10, 60),
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'stars': (10, 80)
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}
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self.epochs = 0
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self.train_epochs = 0
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self.network_points = 0
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self.handshake_count = 0
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self.last_active_epoch = 0
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self.data_path = '/root/age_strength.json'
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self.log_path = '/root/network_points.log'
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self.handshake_dir = '/home/pi/handshakes'
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# Configurable settings with defaults
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self.max_stars = 5
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self.star_interval = 1000 # 1000 handshakes per star
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self.handshake_dir = '/root/handshakes' # directory containing old handshake files
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self.star_interval = 1000
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self.decay_interval = 50
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self.decay_amount = 10
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self.age_titles = self.DEFAULT_AGE_TITLES
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self.strength_titles = self.DEFAULT_STRENGTH_TITLES
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def on_loaded(self):
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# Load configuration with fallbacks
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self.max_stars = self.options.get('max_stars', 5)
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self.star_interval = self.options.get('star_interval', 1000)
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self.decay_interval = self.options.get('decay_interval', 50)
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self.decay_amount = self.options.get('decay_amount', 10)
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self.age_titles = self.options.get('age_titles', self.DEFAULT_AGE_TITLES)
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self.strength_titles = self.options.get('strength_titles', self.DEFAULT_STRENGTH_TITLES)
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self.load_data()
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# Initialize handshake_count from existing handshakes if needed
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self.initialize_handshakes()
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def initialize_handshakes(self):
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if self.handshake_count == 0 and os.path.isdir(self.handshake_dir):
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existing_handshakes = [f for f in os.listdir(self.handshake_dir) if os.path.isfile(os.path.join(self.handshake_dir, f))]
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if existing_handshakes:
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self.handshake_count = len(existing_handshakes)
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logging.info(f"[Age plugin] Initialized handshake_count from existing handshakes: {self.handshake_count}")
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existing = [f for f in os.listdir(self.handshake_dir) if f.endswith('.pcap')]
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if existing:
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self.handshake_count = len(existing)
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logging.info(f"[Age] Initialized with {self.handshake_count} handshakes")
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self.save_data()
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def get_age_title(self):
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thresholds = sorted(self.age_titles.keys(), reverse=True)
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for t in thresholds:
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if self.epochs >= t:
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return self.age_titles[t]
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return "Unborn"
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def get_strength_title(self):
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thresholds = sorted(self.strength_titles.keys(), reverse=True)
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for t in thresholds:
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if self.train_epochs >= t:
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return self.strength_titles[t]
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return "Untrained"
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def check_achievements(self, agent):
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current_age = self.get_age_title()
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current_strength = self.get_strength_title()
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if current_age != self.prev_age_title:
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agent.view().set('face', faces.HAPPY)
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agent.view().set('status', f"Promoted to {current_age}!")
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self.prev_age_title = current_age
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if current_strength != self.prev_strength_title:
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agent.view().set('face', faces.MOTIVATED)
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agent.view().set('status', f"Evolved to {current_strength}!")
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self.prev_strength_title = current_strength
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def apply_decay(self, agent):
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inactive_epochs = self.epochs - self.last_active_epoch
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if inactive_epochs >= self.decay_interval:
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decay_cycles = inactive_epochs // self.decay_interval
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points_lost = decay_cycles * self.decay_amount
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self.network_points = max(0, self.network_points - points_lost)
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if points_lost > 0:
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agent.view().set('face', faces.SAD)
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agent.view().set('status', f"Inactivity decay: -{points_lost} points!")
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self.last_active_epoch = self.epochs
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self.save_data()
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def on_ui_setup(self, ui):
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ui.add_element('Age', LabeledValue(
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color=BLACK,
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label='♥ Age',
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value=0,
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position=(int(self.options["age_x_coord"]), int(self.options["age_y_coord"])),
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label_font=fonts.Bold,
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text_font=fonts.Medium
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))
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ui.add_element('Strength', LabeledValue(
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color=BLACK,
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label='Str',
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value=0,
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position=(int(self.options["str_x_coord"]), int(self.options["str_y_coord"])),
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label_font=fonts.Bold,
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text_font=fonts.Medium
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))
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ui.add_element('Points', LabeledValue(
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color=BLACK,
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label='★ Pts',
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value=0,
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position=(int(self.options.get("points_x_coord", 10)), int(self.options.get("points_y_coord", 100))),
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label_font=fonts.Bold,
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text_font=fonts.Medium
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))
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# Changed from 'Stat' to 'ReP'
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ui.add_element('ReP', LabeledValue(
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color=BLACK,
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label='ReP',
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value=self.get_star_string(),
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position=(int(self.options.get("stars_x_coord", 10)), int(self.options.get("stars_y_coord", 120))),
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label_font=fonts.Bold,
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text_font=fonts.Medium
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))
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def get_position(element):
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x = self.options.get(
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f"{element}_x",
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self.options.get(
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f"{element}_x_coord", # Backwards compatibility
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self.default_positions[element][0]
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)
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)
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y = self.options.get(
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f"{element}_y",
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self.options.get(
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f"{element}_y_coord", # Backwards compatibility
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self.default_positions[element][1]
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)
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)
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return (int(x), int(y))
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def on_unload(self, ui):
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with ui._lock:
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ui.remove_element('Age')
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ui.remove_element('Strength')
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ui.remove_element('Points')
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ui.remove_element('ReP') # changed from 'Stars'
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self.save_data()
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positions = {
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'age': get_position('age'),
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'strength': get_position('strength'),
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'points': get_position('points'),
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'stars': get_position('stars')
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}
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ui.add_element('Age', LabeledValue(
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color=BLACK, label='Age', value="Newborn",
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position=positions['age'], label_font=fonts.Bold, text_font=fonts.Medium))
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ui.add_element('Strength', LabeledValue(
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color=BLACK, label='Str', value="Rookie",
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position=positions['strength'], label_font=fonts.Bold, text_font=fonts.Medium))
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ui.add_element('Points', LabeledValue(
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color=BLACK, label='★ Pts', value="0",
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position=positions['points'], label_font=fonts.Bold, text_font=fonts.Medium))
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ui.add_element('ReP', LabeledValue(
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color=BLACK, label='ReP', value="★",
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position=positions['stars'], label_font=fonts.Bold, text_font=fonts.Medium))
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def on_ui_update(self, ui):
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ui.set('Age', str(self.abrev_number(self.epochs)))
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ui.set('Strength', str(self.abrev_number(self.train_epochs)))
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ui.set('Points', str(self.abrev_number(self.network_points)))
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ui.set('Stat', self.get_star_string()) # changed from 'Stars'
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ui.set('Age', self.get_age_title())
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ui.set('Strength', self.get_strength_title())
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ui.set('Points', self.abrev_number(self.network_points))
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ui.set('ReP', self.get_star_string())
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# Modified Event Handlers
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def on_epoch(self, agent, epoch, epoch_data):
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self.epochs += 1
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if self.epochs % 10 == 0:
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self.train_epochs += 1
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self.train_epochs += 1 if self.epochs % 10 == 0 else 0
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self.apply_decay(agent)
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self.check_achievements(agent)
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if self.epochs % 100 == 0:
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self.age_checkpoint(agent)
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if self.train_epochs != 0 and self.train_epochs % 10 == 0:
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self.strength_checkpoint(agent)
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self.save_data()
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def on_handshake(self, agent, filename, access_point, client):
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enc = access_point.get('encryption', '').lower()
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essid = access_point.get('essid', 'unknown')
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def on_handshake(self, agent, *args):
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self.last_active_epoch = self.epochs
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enc = args[2].get('encryption', '').lower()
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if 'wpa3' in enc:
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increment = 10
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desc = "WPA3"
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elif 'wpa2' in enc:
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increment = 5
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desc = "WPA2"
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elif 'wep' in enc or 'wpa' in enc:
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increment = 2
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desc = "WEP/WPA"
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else:
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increment = 1
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desc = "Open/Unknown"
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points = {
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'wpa3': 10, 'wpa2': 5,
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'wep': 2, 'wpa': 2
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}.get(enc, 1)
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self.network_points += increment
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self.display_encounter(agent, f"{desc} network discovered! +{increment} pts")
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old_stars = self.get_stars_count()
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self.network_points += points
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self.handshake_count += 1
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new_stars = self.get_stars_count()
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if new_stars > old_stars:
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self.new_star_checkpoint(agent, new_stars)
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# Log details
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with open(self.log_path, 'a') as f:
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f.write(f"ESSID: {essid}, ENC: {enc}, Points Gained: {increment}, Total Points: {self.network_points}, Handshake Count: {self.handshake_count}\n")
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essid = args[2].get('essid', 'unknown')
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f.write(f"{time.time()},{essid},{enc},{points}\n")
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self.new_star_checkpoint(agent)
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self.save_data()
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def new_star_checkpoint(self, agent, stars):
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if stars <= self.max_stars:
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# Star System
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def new_star_checkpoint(self, agent):
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stars = self.get_stars_count()
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if stars > self.prev_stars:
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symbol = self.get_symbol_for_handshakes()
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star_str = symbol * stars
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view = agent.view()
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view.set('face', faces.HAPPY)
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view.set('status', f"You've earned a new star! Now at {star_str}")
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view.update(force=True)
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def get_stars_count(self):
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stars = self.handshake_count // self.star_interval
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if stars > self.max_stars:
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stars = self.max_stars
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return stars
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def get_symbol_for_handshakes(self):
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if self.handshake_count >= 10000:
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return '♣'
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elif self.handshake_count >= 5000:
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return '♦'
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else:
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return '★'
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def get_star_string(self):
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star_count = self.get_stars_count()
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symbol = self.get_symbol_for_handshakes()
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return symbol * star_count
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def abrev_number(self, num):
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if num < 100000:
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return str(num)
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else:
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magnitude = 0
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while abs(num) >= 1000:
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magnitude += 1
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num /= 1000.0
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abbr = ['', 'K', 'M', 'B', 'T', 'P'][magnitude]
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return '{}{}'.format('{:.2f}'.format(num).rstrip('0').rstrip('.'), abbr)
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def age_checkpoint(self, agent):
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view = agent.view()
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view.set('face', faces.HAPPY)
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view.set('status', f"Living for them {self.abrev_number(self.epochs)} epochs!")
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view.update(force=True)
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def strength_checkpoint(self, agent):
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view = agent.view()
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view.set('face', faces.MOTIVATED)
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view.set('status', f"Getting them Gains Sucka!\nThey Drew First {self.abrev_number(self.train_epochs)} Epochs!")
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view.update(force=True)
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def display_encounter(self, agent, message):
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view = agent.view()
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view.set('face', faces.EXCITED)
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view.set('status', message)
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view.update(force=True)
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agent.view().set('face', faces.EXCITED)
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agent.view().set('status', f"New {symbol} Tier Achieved!")
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self.prev_stars = stars
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# Data Management
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def load_data(self):
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if os.path.exists(self.data_path):
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with open(self.data_path, 'r') as f:
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data = json.load(f)
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self.epochs = data.get('epochs_lived', 0)
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self.train_epochs = data.get('epochs_trained', 0)
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self.network_points = data.get('network_points', 0)
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self.handshake_count = data.get('handshake_count', 0)
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try: # <- Added indentation here
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if os.path.exists(self.data_path):
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with open(self.data_path, 'r') as f:
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data = json.load(f)
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# Handle old format compatibility
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self.epochs = data.get('epochs', data.get('epochs_lived', 0))
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self.train_epochs = data.get('train_epochs', data.get('epochs_trained', 0))
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self.network_points = data.get('points', data.get('network_points', 0))
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self.handshake_count = data.get('handshakes', data.get('handshake_count', 0))
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# New fields with defaults
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self.last_active_epoch = data.get('last_active', 0)
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self.prev_age_title = data.get('prev_age', self.get_age_title())
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self.prev_strength_title = data.get('prev_strength', self.get_strength_title())
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self.prev_stars = data.get('prev_stars', self.get_stars_count())
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# Migrate old format to new format
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if 'epochs_lived' in data:
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self.save_data() # Resave in new format
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logging.info("[Age] Migrated old data format to new format")
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except Exception as e:
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logging.error(f"[Age] Load error: {str(e)}")
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def save_data(self):
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data = {
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data = { # <- Added indentation here
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# New format keys
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'epochs': self.epochs,
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'train_epochs': self.train_epochs,
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'points': self.network_points,
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'handshakes': self.handshake_count,
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# Old format aliases for compatibility
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'epochs_lived': self.epochs,
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'epochs_trained': self.train_epochs,
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'network_points': self.network_points,
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'handshake_count': self.handshake_count
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}
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with open(self.data_path, 'w') as f:
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json.dump(data, f, indent=2)
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'handshake_count': self.handshake_count,
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# New fields
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'last_active': self.last_active_epoch,
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'prev_age': self.get_age_title(),
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'prev_strength': self.get_strength_title(),
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'prev_stars': self.get_stars_count()
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}
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try:
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with open(self.data_path, 'w') as f:
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json.dump(data, f, indent=2)
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except Exception as e:
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logging.error(f"[Age] Save error: {str(e)}")
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# Helper Methods
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def get_stars_count(self):
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return min(self.handshake_count // self.star_interval, self.max_stars)
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def get_symbol_for_handshakes(self):
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return '♣' if self.handshake_count >= 10000 else '♦' if self.handshake_count >= 5000 else '★'
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def get_star_string(self):
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return self.get_symbol_for_handshakes() * self.get_stars_count()
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|
||||
def abrev_number(self, num):
|
||||
for unit in ['','K','M','B']:
|
||||
if abs(num) < 1000:
|
||||
return f"{num:.1f}{unit}".rstrip('.0')
|
||||
num /= 1000.0
|
||||
return f"{num:.1f}T"
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user