Update age.py

This commit is contained in:
AlienMajik
2025-02-16 20:30:15 -08:00
committed by GitHub
parent 4ac0a3a59f
commit 0adbe77031

52
age.py
View File

@ -15,7 +15,8 @@ class Age(plugins.Plugin):
__author__ = 'AlienMajik'
__version__ = '2.0.2'
__license__ = 'MIT'
__description__ = 'Enhanced plugin with achievement tiers, configurable titles, decay mechanics, progress tracking, dynamic status messages, and quests.'
__description__ = ('Enhanced plugin with achievement tiers, configurable titles, decay mechanics, '
'progress tracking, and dynamic status messages.')
DEFAULT_AGE_TITLES = {
1000: "Neon Spawn",
@ -30,16 +31,10 @@ class Age(plugins.Plugin):
500: "Fleshbag",
1500: "Lightweight",
2000: "Deauth King",
2500: "Handshake hunter",
2500: "Handshake Hunter",
3333: "Unstoppable"
}
# Example quests
DEFAULT_QUESTS = [
{"name": "Collect 10 WPA3 handshakes", "goal": 10, "reward": "⭐ Extra Star!"},
{"name": "Survive 100 epochs without decaying", "goal": 100, "reward": "🛡️ Resilience Badge"},
]
def __init__(self):
# Default positions (x, y)
self.default_positions = {
@ -47,7 +42,6 @@ class Age(plugins.Plugin):
'strength': (80, 40),
'points': (10, 60),
'stars': (10, 80),
'quests': (10, 100)
}
self.epochs = 0
@ -55,7 +49,6 @@ class Age(plugins.Plugin):
self.network_points = 0
self.handshake_count = 0
self.last_active_epoch = 0
self.completed_quests = set()
self.data_path = '/root/age_strength.json'
self.log_path = '/root/network_points.log'
self.handshake_dir = '/home/pi/handshakes'
@ -67,7 +60,6 @@ class Age(plugins.Plugin):
self.decay_amount = 10
self.age_titles = self.DEFAULT_AGE_TITLES
self.strength_titles = self.DEFAULT_STRENGTH_TITLES
self.quests = self.DEFAULT_QUESTS
def on_loaded(self):
# Load configuration with fallbacks
@ -77,7 +69,6 @@ class Age(plugins.Plugin):
self.decay_amount = self.options.get('decay_amount', 10)
self.age_titles = self.options.get('age_titles', self.DEFAULT_AGE_TITLES)
self.strength_titles = self.options.get('strength_titles', self.DEFAULT_STRENGTH_TITLES)
self.quests = self.options.get('quests', self.DEFAULT_QUESTS)
self.load_data()
self.initialize_handshakes()
@ -114,7 +105,7 @@ class Age(plugins.Plugin):
]
return random.choice(quotes)
def random_inactivity_message(self):
def random_inactivity_message(self, points_lost):
messages = [
"Time to wake up, you're rusting!",
"Decayed by {points_lost}, keep it active!",
@ -122,7 +113,7 @@ class Age(plugins.Plugin):
"Don't let inactivity hold you back!",
"Keep moving, no room for decay!"
]
return random.choice(messages)
return random.choice(messages).format(points_lost=points_lost)
def check_achievements(self, agent):
current_age = self.get_age_title()
@ -147,7 +138,7 @@ class Age(plugins.Plugin):
if points_lost > 0:
agent.view().set('face', faces.SAD)
agent.view().set('status', self.random_inactivity_message().format(points_lost=points_lost))
agent.view().set('status', self.random_inactivity_message(points_lost))
self.last_active_epoch = self.epochs
self.save_data()
@ -174,7 +165,6 @@ class Age(plugins.Plugin):
'strength': get_position('strength'),
'points': get_position('points'),
'stars': get_position('stars'),
'quests': get_position('quests')
}
ui.add_element('Age', LabeledValue(
@ -193,36 +183,12 @@ class Age(plugins.Plugin):
color=BLACK, label='ReP', value="",
position=positions['stars'], label_font=fonts.Bold, text_font=fonts.Medium))
ui.add_element('Quests', LabeledValue(
color=BLACK, label='Quests', value="None completed",
position=positions['quests'], label_font=fonts.Bold, text_font=fonts.Medium))
def on_ui_update(self, ui):
ui.set('Age', self.get_age_title())
ui.set('Strength', self.get_strength_title())
ui.set('Points', self.abrev_number(self.network_points))
ui.set('ReP', self.get_star_string())
# Update quests status
quest_status = self.check_quests()
ui.set('Quests', quest_status)
def check_quests(self):
progress = []
for quest in self.quests:
if quest['name'] not in self.completed_quests:
progress.append(f"{quest['name']} ({self.get_quest_progress(quest)}% complete)")
else:
progress.append(f"{quest['name']} - {quest['reward']}")
return "\n".join(progress)
def get_quest_progress(self, quest):
if quest['name'] == "Collect 10 WPA3 handshakes":
return min(100, (self.handshake_count // quest['goal']) * 100)
elif quest['name'] == "Survive 100 epochs without decaying":
return min(100, (self.epochs // quest['goal']) * 100)
return 0
def on_epoch(self, agent, epoch, epoch_data):
self.epochs += 1
self.train_epochs += 1 if self.epochs % 10 == 0 else 0
@ -236,7 +202,7 @@ class Age(plugins.Plugin):
self.save_data()
def age_checkpoint(self, agent):
# Status update at every epoch milestone (for example every 100 epochs)
# Status update at every epoch milestone (e.g., every 100 epochs)
view = agent.view()
view.set('face', faces.HAPPY)
view.set('status', f"Epoch milestone: {self.epochs} epochs!")
@ -270,7 +236,6 @@ class Age(plugins.Plugin):
agent.view().set('status', f"New {symbol} Tier Achieved!")
self.prev_stars = stars
# Data Management
def load_data(self):
try:
if os.path.exists(self.data_path):
@ -288,7 +253,6 @@ class Age(plugins.Plugin):
self.prev_age_title = data.get('prev_age', self.get_age_title())
self.prev_strength_title = data.get('prev_strength', self.get_strength_title())
self.prev_stars = data.get('prev_stars', self.get_stars_count())
self.completed_quests = set(data.get('completed_quests', []))
# Migrate old format to new format
if 'epochs_lived' in data:
@ -308,7 +272,6 @@ class Age(plugins.Plugin):
'prev_age': self.get_age_title(),
'prev_strength': self.get_strength_title(),
'prev_stars': self.get_stars_count(),
'completed_quests': list(self.completed_quests)
}
try:
with open(self.data_path, 'w') as f:
@ -316,7 +279,6 @@ class Age(plugins.Plugin):
except Exception as e:
logging.error(f"[Age] Save error: {str(e)}")
# Helper Methods
def get_stars_count(self):
return min(self.handshake_count // self.star_interval, self.max_stars)