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https://github.com/AlienMajik/pwnagotchi_plugins.git
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Update age.py
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80
age.py
80
age.py
@ -11,20 +11,34 @@ from pwnagotchi.ui.view import BLACK
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class Age(plugins.Plugin):
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__author__ = 'AlienMajik'
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__version__ = '1.0.4'
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__version__ = '1.0.6'
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__license__ = 'MIT'
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__description__ = 'A plugin that adds age, strength, and network points stats with a dedicated log of point increments.'
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__description__ = 'A plugin that adds age, strength, network points, and stars. It also initializes handshake_count from existing handshakes.'
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def __init__(self):
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self.epochs = 0
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self.train_epochs = 0
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self.network_points = 0 # Stat to track points from network encounters
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self.network_points = 0
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self.handshake_count = 0
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self.data_path = '/root/age_strength.json'
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self.log_path = '/root/network_points.log' # Dedicated log file
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self.log_path = '/root/network_points.log'
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self.max_stars = 5
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self.star_interval = 1000 # 1000 handshakes per star
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self.handshake_dir = '/root/handshakes' # directory containing old handshake files
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def on_loaded(self):
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# Load stored data from file if available
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self.load_data()
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# After loading data, if handshake_count is zero but we have existing handshakes, count them.
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# This will only run if you haven't done it before. If you have some logic for not re-counting,
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# you can store a flag in the JSON file that indicates if we've already initialized from old handshakes.
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if self.handshake_count == 0 and os.path.isdir(self.handshake_dir):
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# Count how many handshake files are there
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existing_handshakes = [f for f in os.listdir(self.handshake_dir) if os.path.isfile(os.path.join(self.handshake_dir, f))]
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# Assume each file corresponds to one handshake. Adjust if your naming scheme differs.
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if existing_handshakes:
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self.handshake_count = len(existing_handshakes)
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logging.info(f"[Age plugin] Initialized handshake_count from existing handshakes: {self.handshake_count}")
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self.save_data()
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def on_ui_setup(self, ui):
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ui.add_element('Age', LabeledValue(
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@ -43,14 +57,19 @@ class Age(plugins.Plugin):
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label_font=fonts.Bold,
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text_font=fonts.Medium
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))
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# Using a simpler label instead of an emoji for points
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points_x = int(self.options.get("points_x_coord", 10))
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points_y = int(self.options.get("points_y_coord", 100))
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ui.add_element('Points', LabeledValue(
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color=BLACK,
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label='★ Pts', # ASCII-friendly label
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label='★ Pts',
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value=0,
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position=(points_x, points_y),
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position=(int(self.options.get("points_x_coord", 10)), int(self.options.get("points_y_coord", 100))),
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label_font=fonts.Bold,
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text_font=fonts.Medium
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))
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ui.add_element('Stars', LabeledValue(
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color=BLACK,
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label='Stars',
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value=self.get_star_string(),
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position=(int(self.options.get("stars_x_coord", 10)), int(self.options.get("stars_y_coord", 120))),
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label_font=fonts.Bold,
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text_font=fonts.Medium
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))
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@ -60,34 +79,30 @@ class Age(plugins.Plugin):
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ui.remove_element('Age')
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ui.remove_element('Strength')
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ui.remove_element('Points')
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# Save data on unload
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ui.remove_element('Stars')
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self.save_data()
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def on_ui_update(self, ui):
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ui.set('Age', str(self.abrev_number(self.epochs)))
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ui.set('Strength', str(self.abrev_number(self.train_epochs)))
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ui.set('Points', str(self.abrev_number(self.network_points)))
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ui.set('Stars', self.get_star_string())
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def on_epoch(self, agent, epoch, epoch_data):
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self.epochs += 1
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# Example: Increase strength every 10 epochs
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if self.epochs % 10 == 0:
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self.train_epochs += 1
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# Checkpoints
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if self.epochs % 100 == 0:
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self.age_checkpoint(agent)
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if self.train_epochs != 0 and self.train_epochs % 10 == 0:
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self.strength_checkpoint(agent)
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# Save data each epoch
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self.save_data()
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def on_handshake(self, agent, filename, access_point, client):
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# Determine encryption type and award points
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enc = access_point.get('encryption', '').lower()
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essid = access_point.get('essid', 'unknown')
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old_points = self.network_points
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if 'wpa3' in enc:
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increment = 10
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@ -105,12 +120,34 @@ class Age(plugins.Plugin):
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self.network_points += increment
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self.display_encounter(agent, f"{desc} network discovered! +{increment} pts")
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# Log the event to a dedicated file
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old_stars = self.get_stars_count()
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self.handshake_count += 1
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new_stars = self.get_stars_count()
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if new_stars > old_stars:
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self.new_star_checkpoint(agent, new_stars)
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with open(self.log_path, 'a') as f:
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f.write(f"ESSID: {essid}, ENC: {enc}, Points Gained: {increment}, Total Points: {self.network_points}\n")
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f.write(f"ESSID: {essid}, ENC: {enc}, Points Gained: {increment}, Total Points: {self.network_points}, Handshake Count: {self.handshake_count}\n")
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self.save_data()
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def new_star_checkpoint(self, agent, stars):
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if stars <= self.max_stars:
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star_str = '★' * stars
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view = agent.view()
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view.set('face', faces.HAPPY)
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view.set('status', f"You've earned a new star! Now at {star_str}")
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view.update(force=True)
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def get_stars_count(self):
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stars = self.handshake_count // self.star_interval
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if stars > self.max_stars:
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stars = self.max_stars
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return stars
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def get_star_string(self):
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return '★' * self.get_stars_count()
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def abrev_number(self, num):
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if num < 100000:
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return str(num)
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@ -135,7 +172,6 @@ class Age(plugins.Plugin):
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view.update(force=True)
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def display_encounter(self, agent, message):
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# A helper method to display a quick status update when points are awarded
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view = agent.view()
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view.set('face', faces.EXCITED)
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view.set('status', message)
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@ -148,12 +184,14 @@ class Age(plugins.Plugin):
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self.epochs = data.get('epochs_lived', 0)
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self.train_epochs = data.get('epochs_trained', 0)
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self.network_points = data.get('network_points', 0)
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self.handshake_count = data.get('handshake_count', 0)
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def save_data(self):
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data = {
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'epochs_lived': self.epochs,
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'epochs_trained': self.train_epochs,
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'network_points': self.network_points
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'network_points': self.network_points,
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'handshake_count': self.handshake_count
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}
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with open(self.data_path, 'w') as f:
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json.dump(data, f)
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json.dump(data, f, indent=2)
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