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48
libs/Numbers/Number.h
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48
libs/Numbers/Number.h
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#pragma once
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#include <memory>
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#include <vector>
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struct BadGroup
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{
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BadGroup(int id, std::vector<int> numberIds, int binIdx) : id(id), numberIds(std::move(numberIds)), binIdx(binIdx) {}
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int id;
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std::vector<int> numberIds;
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bool isActive = false;
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bool superActive = false;
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double scale = 0;
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bool reachedMax = false;
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int binIdx = 0;
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bool refined = false;
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};
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using BadGroupPtr = std::shared_ptr<BadGroup>;
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struct NumberDisplayInfos
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{
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explicit NumberDisplayInfos(bool horizontalOffset) : horizontalOffset(horizontalOffset) {}
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bool horizontalOffset;
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float centerX = -1.f, centerY = -1.f;
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float refinedX = -1.f, refinedY = -1.f;
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bool isVisible = false;
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};
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struct Number
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{
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Number(int id, int gridX, int gridY, int num, bool horizontalOffset) : id(id), gridX(gridX), gridY(gridY), num(num), displayInfos(NumberDisplayInfos(horizontalOffset)) {}
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int id;
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int gridX, gridY;
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int num;
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NumberDisplayInfos displayInfos;
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BadGroupPtr badGroup = nullptr;
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float regenerateScale = 0.f;
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};
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using NumberPtr = std::shared_ptr<Number>;
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