diff --git a/README.md b/README.md
index 0d65538..1e0e972 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
# Introduction
-The goal of this project was to create a functional miniature desktop display inspired by the 'Macrodata Refinement' computers featured in Apple TV's Severance. This build consists of two core elements: the software and the physical enclosure, both outlined below.
+The goal of this project was to create a working miniature desktop display inspired by the 'Macrodata Refinement' computers featured in Apple TV's *Severance*. This build consists of two core elements: the software and the physical enclosure, both outlined below.
Feel free to email comments, suggestions, or inquiries directly to andrewchilx@gmail.com.
@@ -19,92 +19,58 @@ Feel free to email comments, suggestions, or inquiries directly to andrewchilx@g
#### Objectives
- - **Generate a randomized number grid** with grouped 'bad numbers'.
- - **Animate and style the interface** to match the aesthetics of the show.
+ - Generate a randomized **number grid** with grouped 'bad numbers'.
+ - Animate and style the **interface** to match the aesthetics of the show.
-### a. The Number Grid
+## a. The Number Grid
-
-
- 1 |
- GENERATE |
-
-
- - A NxN grid is created.
- - Each cell is filled with a random integer between 0-9.
-
- |
-
-
- 2 |
- MAP |
-
-
- - A Perlin noise map assigns smooth gradient values to the grid.
- - This ensures numbers are naturally grouped rather than randomly scattered.
-
- |
-
-
- 3 |
- THRESHOLD |
-
-
- - Each cell's value is compared to a set threshold.
- - Values above the threshold are marked as 'bad' numbers.
-
- |
-
-
- 4 |
- GROUP |
-
-
- - 'Bad' numbers are grouped based on proximity.
- - At random times, a group visible in the viewport will be activated:
-
- - If hovered over, they become 'super active', extending their active time and appearing agitated.
- - If clicked, the group 'refined', animating into a pre-determined bin and resetting as not "bad".
-
-
-
- |
-
-
-
-
- |
-
-
+
+> **GENERATE**
+ - A *N×N* grid is created.
+ - Each cell is filled with a random integer between 0-9.
+> **MAP**
+ - A Perlin noise map assigns smooth gradient values to the grid.
+ - This ensures numbers are naturally grouped rather than randomly scattered.
-### b. The Interface
+> **THRESHOLD**
+ - Each cell's value is compared to a set threshold.
+ - Values above the threshold are marked as 'bad'/'scary' numbers.
+
+> **GROUP**
+ - 'Bad' numbers are grouped based on proximity to one another.
+ - At random intervals, a group visible in the viewport will be activated:
+ - If hovered over, they become **'super active'**, extending their active time and appearing agitated.
+ - If clicked, the group is **'refined'**, animating into a pre-determined bin and resetting as no longer 'bad'.
+
+## b. The Interface
+
+
+
+
+
+
- A moving Perlin noise map offsets each number (vertically or horizontally).
- Activated bad groups expand / contract / jitter.
- Numbers scale based on cursor position.
- Refined groups animate into bins, with a percent bar keeping track of your progress.
-
-
-
-
-
-
#### Additional Features:
- The application is cross-compatible, allowing compilation for both Linux and Raspberry Pi (ARM).
-- Debug mode reveals various settings.
-- Save / load configurations to / from disk (JSON).
-
-
-
-
+- A debug mode reveals various settings (which can be saved / loaded from disk as JSON).
- An 'idle' mode can be enabled to display the Lumon logo screensaver.
-- Numbers animate-on when going from idle mode.
+- The number grid animates on-screen when going from idle mode.
- The user can navigate the full grid using arrow and zoom keys.
---
---
# II. The Housing
+
+#### Objectives
+
+ - Reconstruct the computer housing from the show as a printable 3D model.
+ - Design the interior to support a RaspberryPi + screen
+