# Piler [![Build Status](https://secure.travis-ci.org/epeli/piler.png)](http://travis-ci.org/epeli/piler) Feature highlights * Minify and concatenate JS and CSS for fast page loads * Tag rendering * Namespaces * Transparent preprocessor * Push CSS changes to the browser using Socket.IO * Easy code sharing with server ## Awesome Asset Manager for Node.js *Piler* allows you to manage all your JavaScript and CSS assets cleanly and directly from code. It will concatenate and minify them in production and it takes care of rendering the tags. The idea is to make your pages load as quickly as possible. So why create a yet another asset manager? Because Node.js is special. In Node.js a JavaScript asset isn't just a pile of bits that are sent to the browser. It's code. It's code that can be also used in the server and I think that it's the job of asset managers to help with it. So in *Piler* you can take code directly from your Javascript objects, not just from JavaScript files. Copying things from Rails is just not enough. This is just a one reason why *Piler* was created. Server-side code: ```javascript clientjs.addOb({BROWSER_GLOBAL: { aFunction: function() { console.log("Hello I'm in the browser also. Here I have", window, "and other friends"); } }}); ``` You can also tell *Piler* to directly execute some function in the browser: ```javascript clientjs.addExec(function() { BROWSER_GLOBAL.aFunction(); alert("Hello" + window.navigator.appVersion); }); ``` Currently *Piler* works only with [Express], but other frameworks are planned as well. *Piler* is written following principles in mind: * Creating best possible production setup for assets should be as easy as including script/link to a page. * Namespaces. You don't want to serve huge blob of admin view code for all anonymous users. * Support any JS- or CSS-files. No need to create special structure for your assets. Just include your jQueries or whatever. * Preprocessor languages are first class citizens. Eg. Just change the file extension to .coffee to use CoffeeScript. That's it. No need to worry about compiled files. * Use heavy caching. Browser caches are killed automatically using the hash sum of the assets. * Awesome development mode. Build-in support for pushing CSS changes to browsr using Socket.IO. **Full example Express 2.x** ```javascript var createServer = require("express").createServer; var piler = require("piler"); var app = createServer(); var clientjs = piler.createJSManager(); var clientcss = piler.createCSSManager(); app.configure(function() { clientjs.bind(app); clientcss.bind(app); clientcss.addFile(__dirname + "/style.css"); clientjs.addUrl("http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.js"); clientjs.addFile(__dirname + "/client/hello.js"); }); app.configure("development", function() { clientjs.liveUpdate(clientcss); }); clientjs.addOb({ VERSION: "1.0.0" }); clientjs.addExec(function() { alert("Hello browser" + window.navigator.appVersion); }); app.get("/", function(req, res){ res.render("index.jade", { layout: false, js: clientjs.renderTags(), css: clientcss.renderTags() }); }); app.listen(8080); ``` **Full example Express 3.x** ```javascript var express = require('express'), http = require('http'), piler = require("piler"), app = express(); var clientjs = piler.createJSManager(); var clientcss = piler.createCSSManager(); var srv = require('http').createServer(app); app.configure(function(){ clientjs.bind(app,srv); clientcss.bind(app,srv); clientcss.addFile(__dirname + "/style.css"); clientjs.addUrl("http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.js"); clientjs.addFile(__dirname + "/client/hello.js"); }); app.configure("development", function() { clientjs.liveUpdate(clientcss); }); clientjs.addOb({ VERSION: "1.0.0" }); clientjs.addExec(function() { alert("Hello browser" + window.navigator.appVersion); }); app.get("/", function(req, res){ res.render("index.jade", { layout: false, js: clientjs.renderTags(), css: clientcss.renderTags() }); }); srv.listen(8080); ``` index.jade: ```jade !!! 5 html head !{css} !{js} body h1 Hello Piler ``` ## Namespaces The example above uses just a one pile. The global pile. If you for example want to add big editor files only for administration pages you can create a pile for it: ```javascript clientjs.addFile("admin", __dirname + "/editor.js"); clientjs.addFile("admin", __dirname + "/editor.extension.js"); ``` This will add file editor.js and editor.extension.js to a admin pile. Now you can add that to your admin pages by using giving it as parameter for *renderTags*. ```javascript js.renderTags("admin"); ``` This will render script-tags for the global pile and the admin-pile. *js.renderTags* and *css.renderTags* can take variable amount of arguments. Use *js.renderTags("pile1", "pile2", ....)* to render multiple namespaces Piling works just the same with css. ## Sharing code with the server Ok, that's pretty much what every asset manager does, but with *Piler* you can share code directly from your server code. Let's say that you want to share a email-validating function with a server and the client ```javascript function isEmail(s) { return !! s.match(/.\w+@\w+\.\w/); } ``` You can share it with *addOb* -method: ```javascript clientjs.addOb({MY: { isEmail: isEmail } }); ``` Now on the client you can find the isEmail-function from MY.isEmail. *addOb* takes an object which will be merged to global window-object on the client. So be carefull when choosing the keys. The object can be almost any JavaScript object. It will be serialized and sent to the browser. Few caveats: 1. No circural references 1. Functions will be serialized using Function.prototype.toString. So closures won't transferred to the client! ### Pattern for sharing full modules This is nothing specific to *Piler*, but this is a nice pattern which can be used to share modules between the server and the client. share.js ```javascript (function(exports){ exports.test = function(){ return 'This is a function from shared module'; }; }(typeof exports === 'undefined' ? this.share = {} : exports)); ``` In Node.js you can use it by just requiring it as any other module ```javascript var share = require("./share.js"); ``` and you can share it the client using *addFile*: ```javascript clientjs.addFile(__dirname + "./share.js"); ``` Now you can use it in both as you would expect ```javascript share.test(); ``` You can read more about the pattern from [here](http://caolanmcmahon.com/posts/writing_for_node_and_the_browser) ## Logging Sometimes it is nessesary to control pilers output based on the system environment your running your application in. In default mode Pilers logger will output any information it has by using the "console" javascript object. The following example shows how to configure a custom logger ### Logger interface The basic logger facility implements the following methods. ```javascript exports.debug = console.debug exports.notice = console.log exports.info = console.info exports.warn = console.warn exports.warning = console.warn exports.error = console.error exports.critical = console.error ``` ### Inject a custom logger The following example injects "winston", a multi-transport async logging library into pilers logging mechanism. ```javascript var piler = require('piler'); var logger = require('winston'); // [More logger configuration can take place here] global.js = js = piler.createJSManager({ outputDirectory: assetTmpDir , "logger": logger}); global.css = css = piler.createCSSManager({ outputDirectory: assetTmpDir, "logger": logger}); ``` More information about winston can be found [here](https://github.com/flatiron/winston). ## Awesome development mode! Development and production modes works as in Express. By default the development mode is active. To activate production mode set NODE\_ENV environment variable to *production*. ### Live CSS editing This is really cool! You don't want to edit CSS at all without this after you try it! Because *Piler* handles the script-tag rendering it can add some development tools when in development mode. Using Express you can add Live CSS editing in development mode: ```javascript app.configure("development", function() { clientjs.liveUpdate(clientcss); }); ``` This is similar to [Live.js][], but it does not use polling. It will add Socket.IO which will push the CSS-changes to your browser as you edit them. If your app already uses Socket.IO you need to add the *io*-object as second parameter to liveUpdate: ```javascript var io = require('socket.io').listen(app); clientjs.liveUpdate(clientcss, io); ``` ### Script-tag rendering In development mode every JS- and CSS-file will be rendered as a separate tag. For example js.renderTags("admin") will render ```javascript clientjs.addFile(__dirname + "/helpers.js"); clientjs.addFile("admin", __dirname + "/editor.js"); clientjs.addFile("admin", __dirname + "/editor.extension.js"); ``` to ```html ``` in development mode, but in production it will render to ```html ``` So debugging should be as easy as directly using script-tags. Line numbers will match your real files in the filesystem. No need to debug huge Javascript bundle! ## Examples Visit [this](https://github.com/epeli/piler/blob/master/examples/simple/app.js) directory to see a simple example using ExpressJS 2.x. This [example](https://github.com/epeli/piler/blob/master/examples/simple/app.js) uses ExpressJS 3.x a custom logger (winston) and a global socket.io instance together with Piler. ## API summary Code will be rendered in the order you call these functions with the exception of *addUrl* which will be rendered as first. ### createJSManager and createCSSManager Can take an optional configuration object as an argument with following keys. var jsclient = piler.createJSManager({ outputDirectory: __dirname + "/mydir", urlRoot: "/my/root" }); #### urlRoot Url root to which Piler's paths are appended. For example urlRoot "/my/root" will result in following script tag: #### outputDirectory If specified *Piler* will write the minified assets to this folder. Useful if you want to share you assets from Apache etc. instead of directly serving from Piler's Connect middleware. ### JavaScript pile #### addFile( [namespace], path to a asset file ) File on filesystem. #### addUrl( [namespace], url to a asset file ) Useful for CDNs and for dynamic assets in other libraries such as socket.io. #### addOb( [namespace string], any Javascript object ) Keys of the object will be added to the global window object. So take care when choosing those. Also remember that parent scope of functions will be lost. You can also give a nested namespace for it clientjs.addOb({"foo.bar": "my thing"}); Now on the client "my thing" string will be found from window.foo.bar. The object will be serialized at the second it is passed to this method so you won't be able modify it other than between server restarts. This is usefull for sharing utility functions etc. Use *res.addOb* to share more dynamically objects. #### addExec( [namespace], Javascript function ) A function that will executed immediately in browser as it is parsed. Parent scope is also lost here. #### addRaw( [namespace], raw Javascript string ) Any valid Javascript string. ### CSS pile These are similar to ones in JS pile. #### addFile( [namespace], path to a asset file ) CSS asset on your filesystem. #### addUrl( [namespace], url to a asset file ) CSS asset behind a url. Can be remote too. This will be directly linked to you page. Use addFile if you want it be minified. #### addRaw( [namespace], raw CSS string ) Any valid CSS string. ## Supported preprocessors ### JavaScript For JavaScript the only supported one is [CoffeeScript][] and the compiler is included in *Piler*. ### CSS CSS-compilers are not included in *Piler*. Just install what you need using [npm][]. * [Stylus][] with [nib][] (npm install stylus nib) * [LESS][] (npm install less) Adding support for new compilers should be [easy](https://github.com/epeli/pile/blob/master/lib/compilers.coffee). Feel free to contribute! ## Installing From [npm][] npm install piler ## Source code Source code is licenced under [The MIT License](https://github.com/epeli/piler/blob/master/LICENSE) and it is hosted on [Github](https://github.com/epeli/piler). ## Changelog v0.4.2 - 2013-04-16 * Fixes to work with ExpressJS 3.x * Unit test fixes * Make console output configurable v0.4.1 - 2012-06-12 * Add getSources * Put cache key to resource url instead of query string v0.4.0 - 2012-06-17 * Remove Dynamic Helpers. Dynamic Helpers where an Express 2.0 only API. This makes Piler more framework agnostic and it will work with Express 3.0. This also removes support for response object functions. We'll add those back if there is a need for them (open up a issue if you miss them!) and we'll find good framework agnostic way to implement them. v0.3.6 - 2012-06-17 * Bind all production dependency versions v0.3.5 - 2012-06-17 * Fix LESS @imports * Fix Stylus without nib * Use path module for Windows compatibility v0.3.4 - 2012-03-29 * Fix Stylus @imports v0.3.3 - noop v0.3.2 - 2011-12-11 * Workaround compiler bug in CoffeeScript v0.3.1 - 2011-11-17 * Fix CSS namespaces v0.3.0 - 2011-10-13 * Rename to Piler * Really minify CSS * Implemented res.addOb * Implement outputDirectory and urlRoot options. * addOb can now take nested namespace string and it won't override existing namespaces. ## Contact Questions and suggestions are very welcome - [Esa-Matti Suuronen](http://esa-matti.suuronen.org/) - esa-matti [aet] suuronen dot org - [EsaMatti](https://twitter.com/#!/EsaMatti) @ Twitter - Epeli @ freenode/IRCnet [Express]: http://expressjs.com/ [Node.js]: http://nodejs.org/ [Live.js]: http://livejs.com/ [LESS]: http://lesscss.org/ [Stylus]: http://learnboost.github.com/stylus/ [nib]: https://github.com/visionmedia/nib [npm]: http://npmjs.org/ [CoffeeScript]: http://jashkenas.github.com/coffee-script/