mirror of
https://github.com/atlanticbiomedical/biomedjs.git
synced 2025-07-02 00:47:26 -04:00
Added node-modules
This commit is contained in:
364
node_modules/socket.io/Readme.md
generated
vendored
Normal file
364
node_modules/socket.io/Readme.md
generated
vendored
Normal file
@ -0,0 +1,364 @@
|
||||
# Socket.IO
|
||||
|
||||
Socket.IO is a Node.JS project that makes WebSockets and realtime possible in
|
||||
all browsers. It also enhances WebSockets by providing built-in multiplexing,
|
||||
horizontal scalability, automatic JSON encoding/decoding, and more.
|
||||
|
||||
## How to Install
|
||||
|
||||
```bash
|
||||
npm install socket.io
|
||||
```
|
||||
|
||||
## How to use
|
||||
|
||||
First, require `socket.io`:
|
||||
|
||||
```js
|
||||
var io = require('socket.io');
|
||||
```
|
||||
|
||||
Next, attach it to a HTTP/HTTPS server. If you're using the fantastic `express`
|
||||
web framework:
|
||||
|
||||
#### Express 3.x
|
||||
|
||||
```js
|
||||
var app = express()
|
||||
, server = require('http').createServer(app)
|
||||
, io = io.listen(server);
|
||||
|
||||
server.listen(80);
|
||||
|
||||
io.sockets.on('connection', function (socket) {
|
||||
socket.emit('news', { hello: 'world' });
|
||||
socket.on('my other event', function (data) {
|
||||
console.log(data);
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
#### Express 2.x
|
||||
|
||||
```js
|
||||
var app = express.createServer()
|
||||
, io = io.listen(app);
|
||||
|
||||
app.listen(80);
|
||||
|
||||
io.sockets.on('connection', function (socket) {
|
||||
socket.emit('news', { hello: 'world' });
|
||||
socket.on('my other event', function (data) {
|
||||
console.log(data);
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
Finally, load it from the client side code:
|
||||
|
||||
```html
|
||||
<script src="/socket.io/socket.io.js"></script>
|
||||
<script>
|
||||
var socket = io.connect('http://localhost');
|
||||
socket.on('news', function (data) {
|
||||
console.log(data);
|
||||
socket.emit('my other event', { my: 'data' });
|
||||
});
|
||||
</script>
|
||||
```
|
||||
|
||||
For more thorough examples, look at the `examples/` directory.
|
||||
|
||||
## Short recipes
|
||||
|
||||
### Sending and receiving events.
|
||||
|
||||
Socket.IO allows you to emit and receive custom events.
|
||||
Besides `connect`, `message` and `disconnect`, you can emit custom events:
|
||||
|
||||
```js
|
||||
// note, io.listen(<port>) will create a http server for you
|
||||
var io = require('socket.io').listen(80);
|
||||
|
||||
io.sockets.on('connection', function (socket) {
|
||||
io.sockets.emit('this', { will: 'be received by everyone' });
|
||||
|
||||
socket.on('private message', function (from, msg) {
|
||||
console.log('I received a private message by ', from, ' saying ', msg);
|
||||
});
|
||||
|
||||
socket.on('disconnect', function () {
|
||||
io.sockets.emit('user disconnected');
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
### Storing data associated to a client
|
||||
|
||||
Sometimes it's necessary to store data associated with a client that's
|
||||
necessary for the duration of the session.
|
||||
|
||||
#### Server side
|
||||
|
||||
```js
|
||||
var io = require('socket.io').listen(80);
|
||||
|
||||
io.sockets.on('connection', function (socket) {
|
||||
socket.on('set nickname', function (name) {
|
||||
socket.set('nickname', name, function () { socket.emit('ready'); });
|
||||
});
|
||||
|
||||
socket.on('msg', function () {
|
||||
socket.get('nickname', function (err, name) {
|
||||
console.log('Chat message by ', name);
|
||||
});
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
#### Client side
|
||||
|
||||
```html
|
||||
<script>
|
||||
var socket = io.connect('http://localhost');
|
||||
|
||||
socket.on('connect', function () {
|
||||
socket.emit('set nickname', prompt('What is your nickname?'));
|
||||
socket.on('ready', function () {
|
||||
console.log('Connected !');
|
||||
socket.emit('msg', prompt('What is your message?'));
|
||||
});
|
||||
});
|
||||
</script>
|
||||
```
|
||||
|
||||
### Restricting yourself to a namespace
|
||||
|
||||
If you have control over all the messages and events emitted for a particular
|
||||
application, using the default `/` namespace works.
|
||||
|
||||
If you want to leverage 3rd-party code, or produce code to share with others,
|
||||
socket.io provides a way of namespacing a `socket`.
|
||||
|
||||
This has the benefit of `multiplexing` a single connection. Instead of
|
||||
socket.io using two `WebSocket` connections, it'll use one.
|
||||
|
||||
The following example defines a socket that listens on '/chat' and one for
|
||||
'/news':
|
||||
|
||||
#### Server side
|
||||
|
||||
```js
|
||||
var io = require('socket.io').listen(80);
|
||||
|
||||
var chat = io
|
||||
.of('/chat')
|
||||
.on('connection', function (socket) {
|
||||
socket.emit('a message', { that: 'only', '/chat': 'will get' });
|
||||
chat.emit('a message', { everyone: 'in', '/chat': 'will get' });
|
||||
});
|
||||
|
||||
var news = io
|
||||
.of('/news');
|
||||
.on('connection', function (socket) {
|
||||
socket.emit('item', { news: 'item' });
|
||||
});
|
||||
```
|
||||
|
||||
#### Client side:
|
||||
|
||||
```html
|
||||
<script>
|
||||
var chat = io.connect('http://localhost/chat')
|
||||
, news = io.connect('http://localhost/news');
|
||||
|
||||
chat.on('connect', function () {
|
||||
chat.emit('hi!');
|
||||
});
|
||||
|
||||
news.on('news', function () {
|
||||
news.emit('woot');
|
||||
});
|
||||
</script>
|
||||
```
|
||||
|
||||
### Sending volatile messages.
|
||||
|
||||
Sometimes certain messages can be dropped. Let's say you have an app that
|
||||
shows realtime tweets for the keyword `bieber`.
|
||||
|
||||
If a certain client is not ready to receive messages (because of network slowness
|
||||
or other issues, or because he's connected through long polling and is in the
|
||||
middle of a request-response cycle), if he doesn't receive ALL the tweets related
|
||||
to bieber your application won't suffer.
|
||||
|
||||
In that case, you might want to send those messages as volatile messages.
|
||||
|
||||
#### Server side
|
||||
|
||||
```js
|
||||
var io = require('socket.io').listen(80);
|
||||
|
||||
io.sockets.on('connection', function (socket) {
|
||||
var tweets = setInterval(function () {
|
||||
getBieberTweet(function (tweet) {
|
||||
socket.volatile.emit('bieber tweet', tweet);
|
||||
});
|
||||
}, 100);
|
||||
|
||||
socket.on('disconnect', function () {
|
||||
clearInterval(tweets);
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
#### Client side
|
||||
|
||||
In the client side, messages are received the same way whether they're volatile
|
||||
or not.
|
||||
|
||||
### Getting acknowledgements
|
||||
|
||||
Sometimes, you might want to get a callback when the client confirmed the message
|
||||
reception.
|
||||
|
||||
To do this, simply pass a function as the last parameter of `.send` or `.emit`.
|
||||
What's more, when you use `.emit`, the acknowledgement is done by you, which
|
||||
means you can also pass data along:
|
||||
|
||||
#### Server side
|
||||
|
||||
```js
|
||||
var io = require('socket.io').listen(80);
|
||||
|
||||
io.sockets.on('connection', function (socket) {
|
||||
socket.on('ferret', function (name, fn) {
|
||||
fn('woot');
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
#### Client side
|
||||
|
||||
```html
|
||||
<script>
|
||||
var socket = io.connect(); // TIP: .connect with no args does auto-discovery
|
||||
socket.on('connect', function () { // TIP: you can avoid listening on `connect` and listen on events directly too!
|
||||
socket.emit('ferret', 'tobi', function (data) {
|
||||
console.log(data); // data will be 'woot'
|
||||
});
|
||||
});
|
||||
</script>
|
||||
```
|
||||
|
||||
### Broadcasting messages
|
||||
|
||||
To broadcast, simply add a `broadcast` flag to `emit` and `send` method calls.
|
||||
Broadcasting means sending a message to everyone else except for the socket
|
||||
that starts it.
|
||||
|
||||
#### Server side
|
||||
|
||||
```js
|
||||
var io = require('socket.io').listen(80);
|
||||
|
||||
io.sockets.on('connection', function (socket) {
|
||||
socket.broadcast.emit('user connected');
|
||||
socket.broadcast.json.send({ a: 'message' });
|
||||
});
|
||||
```
|
||||
|
||||
### Rooms
|
||||
|
||||
Sometimes you want to put certain sockets in the same room, so that it's easy
|
||||
to broadcast to all of them together.
|
||||
|
||||
Think of this as built-in channels for sockets. Sockets `join` and `leave`
|
||||
rooms in each socket.
|
||||
|
||||
#### Server side
|
||||
|
||||
```js
|
||||
var io = require('socket.io').listen(80);
|
||||
|
||||
io.sockets.on('connection', function (socket) {
|
||||
socket.join('justin bieber fans');
|
||||
socket.broadcast.to('justin bieber fans').emit('new fan');
|
||||
io.sockets.in('rammstein fans').emit('new non-fan');
|
||||
});
|
||||
```
|
||||
|
||||
### Using it just as a cross-browser WebSocket
|
||||
|
||||
If you just want the WebSocket semantics, you can do that too.
|
||||
Simply leverage `send` and listen on the `message` event:
|
||||
|
||||
#### Server side
|
||||
|
||||
```js
|
||||
var io = require('socket.io').listen(80);
|
||||
|
||||
io.sockets.on('connection', function (socket) {
|
||||
socket.on('message', function () { });
|
||||
socket.on('disconnect', function () { });
|
||||
});
|
||||
```
|
||||
|
||||
#### Client side
|
||||
|
||||
```html
|
||||
<script>
|
||||
var socket = io.connect('http://localhost/');
|
||||
socket.on('connect', function () {
|
||||
socket.send('hi');
|
||||
|
||||
socket.on('message', function (msg) {
|
||||
// my msg
|
||||
});
|
||||
});
|
||||
</script>
|
||||
```
|
||||
|
||||
### Changing configuration
|
||||
|
||||
Configuration in socket.io is TJ-style:
|
||||
|
||||
#### Server side
|
||||
|
||||
```js
|
||||
var io = require('socket.io').listen(80);
|
||||
|
||||
io.configure(function () {
|
||||
io.set('transports', ['websocket', 'flashsocket', 'xhr-polling']);
|
||||
});
|
||||
|
||||
io.configure('development', function () {
|
||||
io.set('transports', ['websocket', 'xhr-polling']);
|
||||
io.enable('log');
|
||||
});
|
||||
```
|
||||
|
||||
## License
|
||||
|
||||
(The MIT License)
|
||||
|
||||
Copyright (c) 2011 Guillermo Rauch <guillermo@learnboost.com>
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
'Software'), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
Reference in New Issue
Block a user